![]() ![]() Greater depth in the number of classes and the impact these classes have on gameplay would be welcome. Unfortunately, the game doesn't really play all that differently from one class to another. Like the starting classes these vary in skill and feat progression as well as Force Points. Further into the game the player will become a Jedi and and choose one of three Jedi classes: Sentinel, Consular and Guardian. You can't choose a non-human race (although a wide variety of non-humans can join the party), and there's a fairly small range of skills and feats available. There's no multiclassing at all, so character development is quite linear. Other than being restricted to three starting classes, there are a number of other simplifications. These classes vary in the rate skills and feats are obtained as well as the default feats they receive. There are three initial classes to choose from: Scout, Scoundrel and Soldier, which roughly equate to Ranger, Rogue and Fighter. KotOR uses a simplified d20 ruleset and anyone familiar with D&D (or any of Bioware's previous CRPGs) will find it easy to adapt. ![]() Character creation reveals KotOR's obvious d20 roots with its attendant D&D similarities. Two player-controlled characters can join the main protagonist for an adventuring party of three. It looks (and in some ways plays) like an action-adventure title. KotOR is a 3D CRPG played from an over the shoulder 3rd person perspective. After creating a new character, the player is thrust into battle aboard a Republic ship that is attacked over the rim world of Taris. The Jedi order is weakened as many fall in battle and others join the Sith. Set 4000 years before this period, KotOR opens with the Republic struggling against a huge Sith armada led by Malak, the last surviving apprentice to the Dark Lord, Revan. Available for both the Xbox and PC, it was released first on the Xbox to huge success.īioware has wisely stayed away from the events depicted in the Star Wars movies. Oddly, this rich milieu has never been used for a single-player RPG - enter Bioware, undoubtedly one of the most commercially successful RPG developers in recent years with 'Star Wars: Knights of the Old Republic'. There's hardly a bigger brand name than "Star Wars" but for every successful Star Wars licensed game there has been a dismal failure. Star Wars: Knights of the Old Republic (PC) - Review
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